Rycluse
Rycluse
  • Видео 24
  • Просмотров 4 217 237
Heat Signature: The Funniest Roguelike
Live fast, die young, get a high score
Heat Signature on Steam: store.steampowered.com/app/268130/Heat_Signature/
Bluesky: bsky.app/profile/rycluse.bsky.social
Twitter: Rycluse
Channel art: bruno_desn
Thumbnail art by Lukas Martin: www.thechirpingcricket.com/
Asli Sixty voiced by Nichole Goodnight: linktr.ee/nicholegoodnight
Music in order of appearance:
Retröspect - Retröxx
Big Baddess ~ Zora's Theme - plasterbrain
Gauss: Redline - Matthew Chalmers
M.O.O.N. - Hydrogen
Elysium - Retröxx
Rampage - Retröxx
Insane - Retröxx
Quantum Immortality - John Halpart
2nd Class - John Halpart
Просмотров: 6 134

Видео

What's the point of "Zen" games?
Просмотров 3,9 тыс.9 месяцев назад
I'm calm, I'm calm, I'M CALM Bonus video: ruclips.net/video/FHePHWOIAb0/видео.html Second channel: www.youtube.com/@Rycluse2 Twitter: Rycluse Channel art: bruno_desn Dark Souls clip: ruclips.net/video/fJrYgmXhYPA/видео.html Harvest Moon clip from tuan kamaruzzaman Viscera Cleanup Detail clip from Dpurdd Music in order of appearance: Dusk - DDLC Plus OST Main Title - Te...
I'm still thinking about Doki Doki Literature Club - A Retrospective
Просмотров 15 тыс.Год назад
My heart will never be Oki Doki again Second channel: www.youtube.com/@Rycluse2 Thumbnail art by Kamisato Yuu KamisatoYuu Twitter: Rycluse Channel art: bruno_desn Music in order of appearance (all from DDLC Soundtrack) Stories of Friendship and Literature Strawberry Peppermint Lavender Mist My Feelings Dusk My Song, Your Note Okay, Everyone!
*When They're Done Right
Просмотров 783 тыс.Год назад
Ze healing is, sometimes, as rewarding as ze hurting. Animated segments by Koosha Karimi ruclips.net/user/KooshaKarimi Twitter: Rycluse Channel art: bruno_desn Sound sources: Bamboo Swing, B3 by IspectorJ Mario/Sonic video from Team Level UP Music in order of appearance: A Little Heart to Heart - TF2 OST Payload Progress - Paladins OST March of the Moa - Warframe OST D...
Hey, remember Phoenix Point?
Просмотров 420 тыс.2 года назад
Open the door, get on the floor, everybody walk the crab My all-in-one reference doc: pastebin.com/xvFZM0cW Twitter: Rycluse Channel art: bruno_desn Music in order of appearance: Riot - Hunter x Hunter OST Intro 1 - John Broomhall and Roman DeSimone Intro 3 - John Broomhall and Roman DeSimone After the Deluge - John Broomhall The Entertainer - Scott Joplin Geoscape 1 -...
Making Hidden Horror Real - Deltarune Ch. 2 Review/Analysis
Просмотров 14 тыс.2 года назад
Life makes [[Little Sponges]] out of all of us Twitter: Rycluse Channel art: bruno_desn Cracked article: www.cracked.com/blog/the-6-greatest-video-games-well-never-get-to-play Music in order of appearance: A CYBER'S WORLD? - Toby Fox Cyber Battle (Solo) - Toby Fox & Lena Raine The Dark Truth - Toby Fox Until Next Time - Toby Fox
Fourth Wall Breaks in Games (feat. One Shot)
Просмотров 16 тыс.3 года назад
Taking a bold expedition into the uncharted lands of the real world Gamasutra Article: www.gamasutra.com/view/feature/132475/a_circular_wall_reformulating_the_.php?print=1 Twitter: Rycluse Channel art: bruno_desn Theme song: SirMeowMusic 0:00 Intro 1:13 Gotcha! 3:48 Puzzling it Out 6:32 The End 11:55 Breaking Down 17:40 Taming the Beast Theme song link: ruc...
Portal 2 and the Legend of Prometheus
Просмотров 11 тыс.4 года назад
Portal 2 and the Legend of Prometheus
Official Top 10 Games of the 2010's!
Просмотров 7 тыс.4 года назад
Official Top 10 Games of the 2010's!
Xenonauts - The Good Kind of Remake
Просмотров 161 тыс.4 года назад
Xenonauts - The Good Kind of Remake
Senator Armstrong - Character Analysis and Scene Breakdown (Metal Gear Rising)
Просмотров 2,3 млн5 лет назад
Senator Armstrong - Character Analysis and Scene Breakdown (Metal Gear Rising)
The Point of Delta Rune
Просмотров 8 тыс.5 лет назад
The Point of Delta Rune
Skill Points are Boring - Subjective Objection
Просмотров 9 тыс.5 лет назад
Skill Points are Boring - Subjective Objection
Who/What/When/Where/Why is Rycluse?
Просмотров 9 тыс.5 лет назад
Who/What/When/Where/Why is Rycluse?
The Makings of a Great Video Game Protagonist
Просмотров 13 тыс.6 лет назад
The Makings of a Great Video Game Protagonist
The Forgotten Lessons of X-COM: UFO Defense
Просмотров 131 тыс.6 лет назад
The Forgotten Lessons of X-COM: UFO Defense
Undertale and Doki Doki Literature Club: How to hide your story in plain sight
Просмотров 297 тыс.6 лет назад
Undertale and Doki Doki Literature Club: How to hide your story in plain sight

Комментарии

  • @irongiantftw6295
    @irongiantftw6295 День назад

    Now this is a thumbnail and title working PERFECTLY together. Well done, a like before the video even starts. Also bcs of the vid too.

  • @Rainer-qc2ol
    @Rainer-qc2ol 3 дня назад

    Also I think Phoenix Point can be best summed up by describing it as a game that was designed by a group of people who have no familiarity with game design, led by a has-been who got lucky once and still doesn't know why or how.

  • @Rainer-qc2ol
    @Rainer-qc2ol 3 дня назад

    Yeah I remember Phoenix Point, it was a terrible game. There were some good ideas in there, but its execution and design was a complete mess. While most people playing seemed to fail to grasp a lot of its basic concepts (somehow) properly, and struggled with every little damn thing imaginable for the dumbest reasons, they all felt justified about complaining about their struggles. That alone was infuriating, and sadly the devs even listened to some of those morons. Everyone else though could easily see the hollow shell of an "Xcom" game it was, both old and new. It tried to combine old stuff with new stuff with no fucking idea how or why any of the things from the old or new worked. Let's list the real issues: * Shallow base/building and horrible/repetitive defence missions aside where you defend a single chokepoint with fire and everything dies * Horribly balanced in regards to skills/weapons/tools. You could literally complete more than half the game on the hardest difficulty by merely driving around 3 naked lvl1 troops with melee weapons and bonking everything on the head by ejecting your soldiers out the back for the whack, and then pulling them back in before driving off and ending the turn. That's all there was to it. But once you decided to cave and actually level up your guys, you're literally ending nearly every mission before the end of the first turn. Wow, what a tactics game... and it's not even in fun and interesting ways, it's just spamming a few abilities and running around bonking one thing after another with a single soldier. Fucking pathetic! Never addressed. No difficulty, no puzzle, no fun for anyone but a 12yo or someone else brand new to tactics games. * There were problems with continuity in its story in regards to how the player affected it "because I want to be able to see and do everything" no matter how it doesn't make any sense whatsoever * Terrible mission design "Steal their technology!" "Oh okay, what do I have to do" "Spend one turn with a maxed out speed soldier to run to 3 different squares, you win!" "Oh... is that it?" "Yeah! And better yet, you can just keep repeating it without time passing! Feel free to farm whatever you want, load, click click click, load, load, click click click." You get the idea. No other mission was any better, they were all flat and boring. * Antarctica is apparently a jungle, because global warming for 20 years. No, the answer is they didn't have time/money to actually finish this game, so there were no snow assets. They had to make sure they had DLC content ready. * Speaking of which, 3 Shitty DLCs that did nothing but add more pointless boring shit to do, that if anything, was harder than the rest... but gave nothing worth doing it... so the best idea was to avoid doing DLC stuff even if its installed unless you're looking to challenge yourself by hamstringing your progress. Waste of time, as time makes every enemy constantly stronger every in-game week (or two?). What the actual fuck? (The game can be completed within 8 weeks pretty easily, but I'm aware most people took like 12-16 weeks for some god damn reason and complaining about difficulty. Probably because THEY'RE WASTING THEIR TIME ON THIS RETARDED MEANINGLESS BULLSHIT because they can't see value before making decisions, and the devs can't actually design games) * Due to NUMEROUS oversights, you could essentially farm infinite resources and XP with no effort by stealing from other factions with 1-turn move missions. Costing nothing, and consuming no time. What was good? Oh yeah, you got to point at target dummies and shoot, like in a Call of Duty training mission. Satisfaction guaranteed. Basically, if you're NEW to this planet or these types of games, yeah you might like it. You might like a lot of worthless shit for those reasons though, and eventually if you ever come back and give it another shot once you've got some skill and familiarity with these types of games, you too will see it for how shitty it is. It's like playing chess, except you're allowed to sweep your arm across the board and declare victory. Hooey.

  • @kyesickhead7008
    @kyesickhead7008 3 дня назад

    1:38 sky suport '()' Fight me!

  • @falliscrispy1234
    @falliscrispy1234 3 дня назад

    also,, outside of gameplay, medics design and personality are amazing

  • @DenverZenn
    @DenverZenn 4 дня назад

    It was the Epic exclusivity that killed it for me, because of that I honestly haven't thought about Phoenix Point until just now. PC gaming doesn't need to import the console wars culture.

  • @TheFirstVonGunther
    @TheFirstVonGunther 4 дня назад

    XCom has one thing that all these games fuck up, and its just the ability to overwatch an area.

  • @kanelives2895
    @kanelives2895 4 дня назад

    11:45 "You couldn't have possibly prepared for" Anyone who's not a n00b knows how to deploy smoke grenades first turn. I haven't played Phoenix Point, but a statement like that already means skill issue and casts doubt on the rest of the points of the video.

    • @Rycluse
      @Rycluse 4 дня назад

      If you haven't played it then why are you bothering to stretch to nonsense conclusions to invalidate the video

  • @ronnmozz
    @ronnmozz 5 дней назад

    stumbled across this channel today with your xcom: ufo defense video. Stayed for the fuckin' Rycluse.

  • @alexivalentine4607
    @alexivalentine4607 5 дней назад

    The algorithm did that thing where it deletes some of my channels I follow. So glad I found yours again.

    • @Rycluse
      @Rycluse 5 дней назад

      I LOVE THE ALGORITHM 😃🔫

  • @PentaromaLMA0
    @PentaromaLMA0 5 дней назад

    playing medic is like managing a kindergarten filled with mercenaries playing engineer is like a psychopathic simulator where you get satisfaction from supporting your teammates

  • @seeinred
    @seeinred 6 дней назад

    The singing deserves my like.

  • @AidanDaGreat
    @AidanDaGreat 6 дней назад

    I feel that one of the few things PVZ BFN did right is the healing for scientist. He can’t fire when healing, but can heal multiple people at once in close proximity and revives in 2.5 seconds. His warp is great for getting to teammates quickly, and teams made up of beginners can be a huge threat with an experienced scientist.

  • @blakestidham3852
    @blakestidham3852 6 дней назад

    Nah fr tho a good Seris in Paladins is just plain FCKIN ANNOYING to deal with

    • @Rycluse
      @Rycluse 6 дней назад

      Love getting sniped from a corner only for her to immediately slip into the shadow realm

    • @blakestidham3852
      @blakestidham3852 6 дней назад

      @@Rycluse dead ass and I main Bounce House Buck btw so every time I dive Seris I imagine that meme in my head “Me when I get you, ME WHEN I FCKIN GET YOU”

  • @minhucle9593
    @minhucle9593 7 дней назад

    Ảo tưởng à con?

  • @athenamuldrow1664
    @athenamuldrow1664 8 дней назад

    I also want to point out on a more meta perspective: Valve really, REALLY worked hard to make you WANT to play Medic, and that's all thanks to the Meet the Medic short. This can be said about any of the given Meet the Team shorts, but the Medic's in particular works really hard to make players want to choose him based solely on his character: * It makes him seem charming/interesting (him telling a story to and having good chemistry with the Heavy). * He can think on the fly (Heavy's heart exploding and him simply getting a new one from the fridge). * He's competent at his job (successful heart surgery with Heavy ready for action literal seconds afterwards) / (subsequent healing of Scout and Demo once he steps onto the battlefield). * He's confident and ready to charge into battle (that sick fuckin' scene of him stepping out with the doves and his coat waving) / "Doctor! Are you sure this will work?" / "HA HA HA! I HAVE *NO* IDEA!" * And, finally, that he can can lead a team to victory with his presence (him and Heavy standing victorious on a literal mountain of dead bodies). A new player will watch that cinematic and be completely hooked on it. There's a healer character that seems fun in gameplay, and with a personality that is not meek/nurturing but rather *sick and twisted.* This is a man that *revels* in bloodshed because he can play god on the battlefield. THAT is a compelling healer.

  • @naimakka1949
    @naimakka1949 8 дней назад

    4:27 I laughed so hard😭🙏

  • @peterhernandez5377
    @peterhernandez5377 9 дней назад

    I'll say one exception is to Ana. I love her gameplay loop. Her healing takes skill shots, you can kill damage or other support heroes in 3 hits, and having a significant range really engages the player in figuring out safe positioning, playing off whatever control or mobility your teammates have to secure safety. You're only limited by sightlines, giving you much more control over who *you* think needs healing right now, not whether or not you can even get to them in time. You can't overextend to the control point as you have little mobility for escaping and get out damaged by alot of heroes, so you have to rely on mobile teammates or those that have sufficient range to help peel a dives off of you. On top of this, her sleep dart is a very powerful one-time use [very long cooldown] tool for control so you don't get messed up by ONE guy diving you in the backline [if a tf2 soldier finds your medic just exiting spawn, pray]. The burst heal grenade is satisfying to use, and with proper timing [since it takes travel time to lob it to the front lines] it can completely swing a fight by lowering kill thresholds - but the doubled healing means you can full heal a tank in a couple shots. Not to mention, it also feels amazing to be responsible for a nano-boosted team clear - akin to the tf2 medic ubercharge - but nanoboost is usable from any range, you don't have to comit to it, and it HEALS dramatically when sent. It's harder to use in pubs though, since an ubercharge is literal invincibility [or something similar depending on the medigun] that you'd have to find an idiot for him to not team sweep. People just . . . waste nano-boosts sometimes. Playing in a pre-made its consitently amazing but otherwise I'm not sure if its a community problem or if Nano boost isn't enough to capitalize off of to make people more confident... Overwatch 2 [dogshit management, decent devs] made a hero that can impactfully heal, has many options to heal, and powerful burst options with large cooldowns and mobility being her downside - rewarding effective team based combat more than panic self preservation or pocketing the same guy. I like tf2 medic, but he's not very interesting to play and doesn't have as many options in combat. Granted, the extra hp, hp regen, and movement speed does make him less frustrating to fight combat classes with since you can effectively run away or outbox a character with low hp. Dogging on confidant low hp combat classes isn't just possible, but happens frequently. Outside of that though, medic only becomes somewhat more engaging to heal when you give him the crusader crossbow [I haven't unlocked it after playing for 80 hrs and I refuse to spend money on it, but I recognize how interesting its distance properties are. I hate valve.] but to be fair Ana's main kit does feel like a tf2 medic with crossbow so . . . maybe she does a better job of being the tf2 medic of Overwatch than mercy can? What do you guys think? Ana is one of the most popular support heroes for a reason . . .

  • @Lester806
    @Lester806 12 дней назад

    Best video essay on Armstrong

    • @Rycluse
      @Rycluse 12 дней назад

      Aw, thanks. Maybe check out Jacob Geller though

  • @gmradio2436
    @gmradio2436 12 дней назад

    Honestly I want a sequel. A mechanical sequel. The story is fine as a frame work, but evolving the mechanics and some rebalancing and touch ups. The most drastic update would be campaign co-op. Several players talking on the Pandora threat together, or at odds with one another. This will be an OPTIONAL mode. Expand on the minor factions, so that there is more than just Independent. A few capstone researches, ancient armors, 3 augs, a few missing weapon, ect. Change the squad limit. I want to drop several aircraft full of grunts on the crabs. A NPC builder to add custom troops to the roster pool. Talents, class, base faction, and are the recruitable. Map editor. Post game option to reclaim the earth, if you go for that ending. Or declare your rule of Earth.

  • @Im2tiredforthis
    @Im2tiredforthis 12 дней назад

    Me when i play bap and dps rhe enemy team cuz im bored

  • @Rubberman202
    @Rubberman202 13 дней назад

    "It's just... not a very good video" And here I just revisited that video for old time's sake and really enjoyed it. :P Looking back on that video, it is funny how you were all like "I'm talking about a game that's flown under the radar", which as you said, was in that brief window between the game came out and it becoming ridiculously popular (not unlike Undertale, coincidentally enough). Still, it's cool to do these kinds of "update retrospectives" to go back and see how your opinion as changed since then, those are always fascinating to watch.

    • @Rycluse
      @Rycluse 13 дней назад

      No one is more critical of your own work than yourself lol

    • @Rycluse
      @Rycluse 13 дней назад

      And yeah, it was fun to figure out what's changed in my own views since then

  • @ELEMENETAL
    @ELEMENETAL 14 дней назад

    Wanna hear a thing? Medkit feels better than most of those.

  • @YoshiTheyosh123
    @YoshiTheyosh123 14 дней назад

    4:00 while I agree the characterization plays a sognificant part, you're also just incentivized through a very different gameplay style. Soldiers in new xcoms are more expensive relative to your budget, take a long time level up but turn into absolute beasts when they do. Losing a single major or a colonel is a significant blow, while in old xcom you just send in the next wave. I did the final mission in UFO defense with half the squad being rookies, a squad like that would utterly eat shit in late game new xcoms.

  • @qwertydavid8070
    @qwertydavid8070 16 дней назад

    DDLC might as well be the most influential piece of media in my life. I discovered this game when I was about 13, and throughout my teenage-hood it secretly influenced practically every aspect of my life. This story truly rewired my brain, and it's shaped my interests and tastes to this very day. Ever since then, every other piece of media I've consumed has been, in a way, just me chasing that same high, that same excitement and feeling of discovery I felt with DDLC. It's why I love stories with extensive lore and world building (even if nothing came out of the libitina stuff, sadly), it's why I love well written and complex characters, it's why I love meta-narratives and unconventional storytelling that breaks the norms, it's why the writing of a game matters so much to me now, to the point that it sometimes overpowers the gameplay. It's why I'm so attached to fiction now. It's all because of DDLC. I experienced DDLC when I was very young, and as such the game had a bunch of "firsts" for me: *-DDLC was the very first time I seriously got attached to fictional characters.* Beforehand my experience of fiction was cartoons and popular movies. I always dismissed it all as "fake" in my kid brain, fiction was more just dumb entertainment rather than anything profound. This game as the first time I seriously cared about a fictional world. It was the first time I genuinely cried over the deaths of fake people, and I haven't been the same since. If it weren't for DDLC I wouldn't care about fiction as much as I do now. *-DDLC was the very first time I was introduced to mental health issues in a serious way.* Before, mental health issues seemed like something exotic that only happened to "insane" people. This game cemented the cruel reality, no one is immune to depression, and it can happen to those who you least expect it to. It made me take these issues actually seriously, and I think that was a positive in the long-term. *-DDLC was the very first time I properly experienced a meta-narrative.* DDLC exploits the fourth wall and directly uses it as a narrative device, bridging the gap between fiction and reality. The characters are already so differently written to anything I had experienced before, and that alone would be enough to make me attached to them. But the fragility of the fourth wall exacerbates this to a whole other level, to the point that I practically mourned the characters once the game was over. This simple detail just makes the characters feel that much more real and tangibly alive than if it were a simple visual novel. Nowadays the trick doesn't work as well since it's overdone to death, but back then it was groundbreaking. *-DDLC was the very first time I experienced psychological horror.* This game completely changed the way I viewed horror as a concept. I went from being a scaredy-cat who only knew about generic hollywood horror, to appreciating the power of fear in a good narrative. Psychological horror to this day is one of my favorite genres of all time, with Evangelion, a psych horror anime, being my top #1 favorite piece of fiction of all time, period. I wouldn't enjoy Evangelion if it weren't for DDLC. *-DDLC was the very first time I experienced sympathy for the villain.* I always saw villains as irredeemable and illogical. (Take into consideration that I was only 13, so I was exposed to a very limited amount of stories at the time.) I had a very one-dimensional idea of what a villain was. Monika was my first exposure to a complex antagonist. I could easily see myself doing the same things as her in that situation, which in turn made me question my own morality and pushed me to develop a more nuanced view of the world. Bad people weren't just objectively bad: they were misunderstood, scared, and broken. All in all, DDLC made me care about fiction. Any good story would have sufficed, but the fact that it was DDLC makes it so much more profound, because DDLC explicitly asks you to question the nature of fiction itself, and completely breaks any barrier between you and the narrative. You become an intrinsic part of these characters lives, you're no longer watching from the sidelines, you're an active participant. You can see how such an intense experience would have permanently left an impact on a young pre-teen like me at the time. It was just that piece of media that completely made me rethink what narratives and stories meant to me. If it weren't for this game I probably wouldn't enjoy half the media I consume nowadays. It showed me that fiction could be more than just entertainment, it showed me true power of stories as a powerful vehicle to analyze our very own human natures. I have not been the same since, and I never will. I will always carry these characters, their traumas, their friendship, in my heart. The Literature Club will never leave me, and I will never leave it. Thank you Dan Salvato, for changing my life. 💜💚💙🩷

  • @escouleshaire
    @escouleshaire 17 дней назад

    Really thought you could hide tf2’s amazing iconicity with a silhouette

  • @tomatoglider
    @tomatoglider 17 дней назад

    As a Medic main, ze healing is more rewarding than ze hurting

  • @antoineguerrier2965
    @antoineguerrier2965 17 дней назад

    The thing with Mercy is that she used to be fun to play and necessary... But then they took her ultimate away and replaced it by something so much worse. A decent Mercy could ruin the enemy team's day with a well-placed ultimate after they spent 3-4 of theirs to kill your team. A good one would use her ultimate offensively to maintain momentum when in a favourable position. Just like the Ubercharge, her ultimate dictated part of how the game was played. Unfortunately blizzard didn't like that so they gutted her and with her my willingness to play their game.

  • @ErrrorWayz
    @ErrrorWayz 17 дней назад

    First and last game I kick started - it's not bad but Xcom 2 is much better.

  • @jackbob83
    @jackbob83 18 дней назад

    Tf2 was so built around medic, that it’s entire art style was built around him

  • @danielsurvivor1372
    @danielsurvivor1372 18 дней назад

    0:58 And they're right man. Look I'm not gonna pretend mainstream apps and programs don't have this issue, but Epic game store was the worst of it

  • @danielsurvivor1372
    @danielsurvivor1372 19 дней назад

    They could simply update the graphics but keep the gameplay the same, no?

  • @KidAtm
    @KidAtm 19 дней назад

    Tf2 Medic=best medic ever Literally

  • @Xx_PintoBeans_xX
    @Xx_PintoBeans_xX 19 дней назад

    MEDIX

  • @izzy19066
    @izzy19066 19 дней назад

    if you put the sentence wher the asterix is i'd be "i love when they're done right healers"

  • @Glitchmouse2
    @Glitchmouse2 22 дня назад

    But due to how stupid most teammates are, its rewarding to heal someone only for 3 seconds before being left behind and dying in front of 5 enemies

  • @nickysimi9866
    @nickysimi9866 22 дня назад

    Ive always been more of an fps guy (i was the 12yo playing mw3 and bo2 lmao), and i play a little rts here and there but something about xcom (especially the first one) has always gotten my attention. I wanna play the game but it looks like the kinda game that requires you to put alot of time into, and nowadays i aint got that time lol. Also your point about savescumming very much applied to the first 2 rainbow six games and the og ghost recon, i saved like hell on those games 😂

  • @darianparker519
    @darianparker519 22 дня назад

    6:05 TF2 go burrr

  • @DraconiusDragora
    @DraconiusDragora 22 дня назад

    I looked forward to Phoenix Point, I had it preordered on Steam, I was so into it. But the day they sold their ip to Epic, the game died quicker than a .50 cal bullet to the head does. Even today, I have a sour taste in my mouth about the game. Don't get me wrong, if they had set it up, to be an exclusive on Epic first, I wouldn't have a problem with it. But the quick going from selling from Steam, to just Epic, that is the problem. Even game stores, where people had preordered for a Steam Version, instead got a empty case, with a serial number to get it on Epic. They also didn't even use the money they received from Epic, to put into the game to make it better for that 1 year exclusivity. Again, if they came with a "We are sorry to announce that our game, will not be able to release on any other platform, till a 1 year exclusivity deal has ended. But we are going to use the money we receive from the deal to work, and develop the game further to make sure it ships as the best we can make it." then it would not have received such a harsh treatment. But they betrayed our trust, and took our money, then giving us a platform, that honestly is so shitty, I wouldn't even install it. It literally is the equivalent of getting a car from the 1800s, compared to the standard car today.

  • @nick0875
    @nick0875 23 дня назад

    I definitely use to role-play as an Imperial Guard Commissar when playing this game. Next trooper forward and if you have less than 50 shooting accuracy you get two grenades instead of a rifle. Anyone who panics will be shot.

  • @user-ml2su2pz2h
    @user-ml2su2pz2h 23 дня назад

    1:44 default emotes in tf2 better, tf2 is king of emotes

  • @thecommandblockguy6805
    @thecommandblockguy6805 24 дня назад

    1:12 literally made me have a panic attack

    • @Rycluse
      @Rycluse 24 дня назад

      It's a place of love

  • @steveverera9999
    @steveverera9999 24 дня назад

    Edit: What's hilarious is Warframe is more comparable to Yugioh in this state, What i find sad about trinity is that she's a product of her time for the meta of that time. If warframe has proper 6v6 and 12v12 support i can see her being extremely useful in that mode for the simple fact of emergency heals for the entire map is broken. But warframe isn't PvP, She's a product of old thinking and the nerfs of old logic. Hell if you gave her her old healing aka just straight up "Don't die lol" she is still in nowhere the top 10 of support. This can be seen by every new Support after her basically being "Trinity is she was actually good" Even in harrows case all he needs is a good gun. That's what differentiates pvp and pve, and the reason why Medic in MvM plays more like a nerfed harrow. Crits, Heals, Overheal, lifesteal, and the sort. In a PvP focus game, being outdated is not an issue because the roster is either little or the balance patches are 2 pages long depending how the statistics show it. Even now, trinity show her age. There's also the fact that Warframe meta isn't just dropping nuclear bombs on every room, it's the way you do it. Again trinity lacks that for the simple fact, she was built without future proofing in a PvE sandbox. Warframe wasn't even supposed to last this long as seen by the tonal shift in design after 2 years. It can even be seen with Valkyr to Oberon to Zephyr. And then the madness just kept growing after that with a fucking Top hats, Jojo, Pop Idols, and an Orchestra solo.

    • @TheTdw2000
      @TheTdw2000 15 дней назад

      Warframe PvP could be fun if Warframe players weren't too pussified to try Conclave.

    • @steveverera9999
      @steveverera9999 15 дней назад

      @@TheTdw2000 It's less that and more so the meta state of conclave is just stale. On top of the reward list having really only the syandana standing out. It's a looter shooter, if there's no good loot no people would want to join in there. It's just neglected on top of the fact that there's barely any theory building in, all being just "bigger damage better" more so with the 2022 changes of no more shield gates and the constant removal of broken weapons instead of fixing them for pvp. There's also the issue of who has the better arthritis winning. I pride myself in the way i move in the game but having to keep that up along with my focus just to not die? and aim the head of spiderman also doing the same thing is not good. There's also the issue of frame abilities not really mattering for the most part unless it's the really higher tier ones that doesn't cost too much to cast. I can go into more detail of like 10 other problems conclave has besides the fact that Warframe sells itself as a PvE first and always rather than PvE with some PvP. There is also the lack of game modes. Ide kill to have a K drive racing platformer mode while shooting each other with pistols as my fingers try not to cramp. Mostly because i would find it funny to see people falling off. TL:DR Lack of incentives, lack of major changes, lack of modes, Weapon variety is eh(mostly because of how movement works), Lack of maps, ability not mattering much, build crafting not mattering much, And again the fact that Warframe attracts the PvE crowd, no matter how much you insult them nothing is gonna change the fact that it's more rewarding and more helpful to play the PvE side. There's also the fact that if they did make the abilities matter more in PvP they would need to balance 54 frames and 216 abilities. edit: Hell, we know Conclave could be better. It's literally just Titanfall 2. But Conclave hasn't been polished for 9? years.

  • @Laenthal
    @Laenthal 25 дней назад

    Aftermath/-shock did it well or me. They were (still are) the closest thing to OG XCOM in terms of atmosphere. And yes, i savescummed all my games since the day1, but savescumming did spawn the very term "ironman" which is very fun to watch on streams.

  • @Barney77727
    @Barney77727 25 дней назад

    Tired of your primary and melee being useless? Equip the crussader's crossbow and the amputaror and, just like that, all your problems are gone! Pd: yeah, the amputator is better than the übersaw and that is a fact

  • @---ug4fi
    @---ug4fi 26 дней назад

    Actually for real. If someone here didn't play medic as a nearly main for some time, he wouldn't understand that.. It's fucking fun, and it's so ironic that whey you watch medic's gameplay it looks boring, but when you actually play it, then you understand how why people love play medic.

    • @---ug4fi
      @---ug4fi 26 дней назад

      And don't ever forget: "Good Medic player can beat you up without any teammate in 1v1"

  • @nailholesga
    @nailholesga 26 дней назад

    Heat Signature is a fantastic game. I have a ridiculous number of hours in it and still play it almost daily after having had it since about when it first came out. So looking forward to Tactical Breach Wizards...

  • @user-yr7nv8yk5g
    @user-yr7nv8yk5g 26 дней назад

    Warframe section is very based. I main Lavos, and am still our group's designated healer and support when our Harrow main is playing anything else; simply by having the Vazarin school active for my operator.

    • @steveverera9999
      @steveverera9999 15 дней назад

      Not even Vazarin there's an arcane (Magus repair) that does that and it's pretty good without getting stuck as vazarin.

    • @user-yr7nv8yk5g
      @user-yr7nv8yk5g 11 дней назад

      @@steveverera9999 hmm, never heard of that one, definitely going to try to farm it now, Zenurik and Unairu are the best ones imo

  • @apaultarter1184
    @apaultarter1184 27 дней назад

    I have only played the PVZ shooters, but battle for neighbourville Scientist is a healer I really enjoy. Healing and granting overhealth to teammates, while dodging and shooting cheaky shots at plants is satisfying. His kit allows him to so easily be healing one moment, then a split second latter be pressuring a plant, and versa. Regardless of how capable Scientist is at attacking, he still very much fits the role of healing. Almost nothing other than his healing is supportive, and each skill is always useful. If there is one thing I will critique about Scientist its the homing for their sticky healy thingy ability. It has curved around and launched away from a teammate once.

  • @PaulRoneClarke
    @PaulRoneClarke 28 дней назад

    It always felt as if you could break the balance in the original games. And you absolutely could. It took time, but it was completely possible. I could disembark outside a fully intact submerged alien UFO, get someone to run and open the door, then with a squad all armed with disruptor pulse launchers, basically reduce the entire ship to rubble inside the first turn. Seeing the colour of the marker as you placed the pulse waypoints told you a lot about where to send it. There were quite a few other tactics as well of course. But you had to struggle for maybe 20 or 30 hours in game to get to that point or a similar level of dominance. I liked that - a lot. Now games are made with balance in mind. Balance is everything. If a player finds a good way of using the tools the game gives them - the developers nerf it. Even in single player games. IMO some of the changes should have been options "Old style pulse launchers Yes/No"

    • @Rycluse
      @Rycluse 28 дней назад

      There are definitely a few games these days that keep the spirit of breaking the balance over your knee alive. Games by Larian, for one - they've come out and said they won't patch crazy cheese tactics in Divinity because they think they're funny. Phoenix Point also allows for some of these moments, like running a berserker-assault with heavy weapons to spam rage burst - normally a once per turn super attack - a near infinite number of times as long as enemies and ammo persist